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Belgian Amiga Club - ADF Collection
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BS1 part 47.7z
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BS1 part 47
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ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].7z
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ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].adf
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apa.lzh.parta
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mc_hlp
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\ApAssist
\: - This is the Quick Help for the compose panel -
\: ----------------------------------------------------------
\: Written by David E. Patterson
\: ----------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "imh_toc/toc"
\help "aa_help/help
\node "mc_lincomp"
\title "Linear Compose"
\next "mc_algebraic"
\prev ""
This panel contains tools for compositions using the primary and secondary
buffers. The bufferrs will be combined in a linear fasion.
User Interface: \{ \nw \ts b Compose panel
Linear Compose\}
\endnode
\node "mc_algebraic"
\title "Algebraic"
\next "mc_morph"
\prev "mc_lincomp"
This panel contains tools for compositions using the primary and secondary
buffers. The buffers are combined using algebraic functions.
User Interface: \{ \nw \ts b Compose panel
Algebraic\}
\endnode
\node "mc_morph"
\title "Compose Morphing"
\next "mc_controls"
\prev "mc_algebraic"
This panel contains all the controls for the compose morphing tool. Compose
morphing will take two images, and transform one into the other. The new
image will use color and point position information from both images.
User Interface: \{ \nw \ts b Compose panel
Compose Morphing\}
See Also: \{ \nw \ts b \link "Compose Morphing Tutorial" "imdoc:morph_tut6/morph_comp"
\link "Warp Morphing " "imdoc:mrx_hlp/mrx_warpmorph"
\}
\endnode
\node "mc_controls"
\title "Controls"
\next "mc_colorkeyed"
\prev "mc_morph"
This panel contains options for altering the blend, transparency, and shadow
controls.
User Interface: \{ \nw \ts b Compose panel
Controls\}
\endnode
\node "mc_colorkeyed"
\title "Color Keyed"
\next "mc_logical"
\prev "mc_controls"
This panel contains tools for compositions based on color information from
the primary and secondary buffers.
User Interface: \{ \nw \ts b Compose panel
Color Keyed\}
\endnode
\node "mc_logical"
\title "Logical"
\next "mc_perspect"
\prev "mc_colorkeyed"
This panel contains tools for compositions using the primary and secondary
buffers. The buffers are combined using logical operators.
User Interface: \{ \nw \ts b Compose panel
Logical\}
\endnode
\node "mc_perspect"
\title "Perspective"
\next "mc_colorrecombo"
\prev "mc_logical"
This allows you to place the secondary image into the primary. You can place
the secondary image, adjust its size, and perspective.
There are nine numeric controls:
\{ \nw \ts b
X Rotn - rotation about the X axis (pitch) (in degrees)
Y Rotn - rotation about the Y axis (yaw)
Z Rotn - rotation about the Z axis (roll)
X Translate - movement left and right
Y Translate - movement up and down
Z Translate - depth movement into the screen
X Scale - horizontal stretching
Y Scale - vertical stretching
Z Scale - depth stretching\}
Each of these controls has a Grab button so that the control can be moved on
screen using the mouse.
X Scale and Y Scale together constitute the equivalent to 'zoom' on each
axis. They are independant to allow aspect ratio distortions.
Z Translate brings the image closer to the 'camera' therefore making it
bigger on screen. Very close objects will show the distortion normally seen
through a wide angle lens.
Z Scale (depth stretching) affects the degree of the perspective distortion.
Setting Z Scale = 0 will produce orthographic projections.
If you would like to see an example of the \{ \ts b Compose Perspective \}
tool, on the current Primary and Secondary buffers, \{ \tc 15 \rexxlink "Press Here"
"imdoc:rexx/perspect.rexx"\} .
See Also: \{ \nw \ts b \link "ARexx Command Equivalent" "imdoc:hlp_arexx9/perspect"\}
User Interface: \{ \nw \ts b Compose panel
Perspective\}
\endnode
\node "mc_colorrecombo"
\title "Color Re-Combine"
\next "mc_specialcomp"
\prev "mc_perspect"
This function is used to take a blank buffer, and recombine the image into
the primary buffer. You will need to start with a new buffer (White for
CYMK, Black for RGB) that will recieve the recombined image. Each portion of
the image that is to be recombined is loaded as a secondary buffer, and then
recombined using the matching recombination function. For example, if you
wanted to recombine an RGB image you would start by creating an all-black
buffer the size you would like the image to be. Now, load the \{ \tc 9 red
\} portion of the image to be recombined. You will make it the secondary
buffer, and then use the proper recombination tool. The same process is used
for the \{ \tc 10 green \tc 1 and \tc 15 blue \} portions of the image.
The same procedure would be followed for a CMY or CMYK image. The only
differences would be the need for an all-white buffer instead of the all-
black buffer used for RGB recombinations, and the need to know the UCR, GCR,
and ink corrections of the image so that the colors will come out correctly.
User Interface: \{ \nw \ts b Compose panel
Color Re-Combine\}
\endnode
\node "mc_specialcomp"
\title "Special Compositions"
\next ""
\prev "mc_colorrecombo"
This panel contains special composition tools such as emboss, punch, and
surface warping and shading.
User Interface: \{ \nw \ts b Compose panel
Special Compositions\}
\endnode